Somewhere between testing and uploading the file to Unity Collaborate, a timeline asset got corrupted and is not able to be opened in Unity. Unfortunately, we went too long before uploads and the older version of the asset is in a much different state than it was when we tried to upload it.
I was wondering if I could peek into the file’s code or open it somehow to see if I can fix it to make it work again. I tried opening it with Visual Studio and it didn’t work.
If it’s corrupted, is it pretty much gone short of reverting to an older version or creating a new one?