I’m trying to build a indoor scene with realistic looking lights and maps.
I tried to bake all textures in 3DsMax and import to Unity but the results was not so good as i want. Maybe because of my low experience on it. So what i want to ask is, which way should i choose to archive the realistic look. Should i just work with lightmaps, or is it just enough to work with lights in Unity.
I modelled all the stuff and all uv’s are wrapped. Just want to know, if you guys have another way to achieve the realistic look.
The way i tried is :
Modelling Stuff > Bake All Textures with Light Maps > Import Into Unity > Set the Ambient Light to Pure White.
What technics would you use to achieve the quality like in the image below in Unity ? Just want to know the name of the way, no need to explain it long way, because i dont want to take your time for that.
I’m trying to learn that since a week, searched the forums already.
I will be really happy, if you guys give an answer to light my way into it.