About Application.LoadLevel()


I have a question about LoadLevel method.

The project is built to application.

Window is moved to initial position when Application.LoadLevel is called.

I don’t want it. How can i do it?


When loading a new level all game objects that have been loaded before are destroyed. If you want to let an object survive when loading a new level, use Object.DontDestroyOnLoad.

If you mean the application window itself, I never noticed that happening…