Hello, can anyone explain to me, how does this really work?
As I understand, when baking, unity takes everything around light source (i.e. walls, floors etc.) and looks how light affects them, and kinda save those new textures (with shadows and light on them) as a replacement to standart ones, right?
But what’s happening with light itself? shall I, like, disable shadows or I gotta leave the shadows on, but unity will not process shadows from that source onto surroundings, it will only calculate moving objects (player)?