About building a bundle with different machine

Hi

I have a question is that will my bundle file get different if i building it with different machine that is different os?

Yes, I can confirm that. I had tried to build the bundles for Android on both macOS and Windows 10. The bundle hashes were not the same.

Version:
Unity 2021.3.7f1
Addressables 1.20.3

@better_walk_away
Thanks for the answering!
Did you know is hash the only different point or the whole bundle content changing?

As far as I know, bundle hashes are the only different. There might be several reasons why the hashes are different across different machines. I know one particular reason to this. When calculating the hash for the shader bundle, it uses the full project folder path to work out the hash, which varies from machine to machine.

Hmm,Thanks for the answering!
It helped me a lot!