I have met an interesting problem about DoTween DoLocalJump and whatever i do, it never jumps in convenient direction. Always jumps in Y world axis and this is valid for both jump methods local and non-local jump methods. Is there any chance y axis to desired axis?
jump_seq = playerHolder_tr.DOLocalJump(playerHolder_tr.localPosition, 10f, 1, 0.5f).Pause().SetAutoKill(false);
Thanks in advance ^^