hello i have this script
var victim : Transform;
var speed : int = 5;
var rotationSpeed : int = 7;
var distance : int = 20;
function Update () {
var dist = Vector3.Distance(victim.position, transform.position);
if(dist < distance){
target = victim;
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position),rotationSpeed * Time.deltaTime);
transform.position += transform.forward * speed * Time.deltaTime;
}
}
and its ok the enemy follows the player the thing is how to make it go idle or move random somewhere for a little when the player goes out if the enemy radius btw i havent set radius too. so any ideas ?