About EventSystem of DebugUpdater

If the Scene does not have an EventSystem in the HDRP project, it seems that the EventSystem is automatically added to the DebugUpdater(DebugUpdater.cs line 28)

I’m using a multi scene structure
there is problems with the sequence of calls.
If a scene without EventSystem is called first,
the EventSystem added by DebugUpdater conflicts with another scene’s EventSystem

Is there a way to prevent the forced addition of EventSystem to scene?

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i found that related issues are under improvement