About FixedUpdate with physics .

I add a regularly cycled force onto a rigidbody , and want to make it move cyclely .
But the FPS is not steady , so the movement looks wrong.
Some body tells me to use FixedUpdate , ok , I use it , but things do not go right .
Why ?
Is the FixedUpdate invalid ? Or , there is global switch ? The fixed update function is disabled by it ?
Any clue ?
THX

You need to be a bit more specific than “it doesn’t go right”. What happens when you use FixedUpdate exactly?

If your problem is that the physics don’t behave as you expect, you could try going to Edit > Project Settings > Time and reduce the fixed timestep and see if that helps.