I’m working with Unity PRO 3.5.6f4, and want to display a pair of videos. When the platform is PC/Mac, I use a MovieTexture, but iOS/Android doesn’t support them. To play videos in those platforms there’s the Handheld.PlayFullScreenMovie() function, but I’ve some troubles… I created a folder in Assets named StreamingAssets, but…
- I can’t see any video, and the path is correct. I haven’t tried it on any mobile device yet, just on the Unity Editor. I supposed it does, but does Unity Editor supports this function to test it?
- The video has an audio attached, but I can’t edit its settings to convert it to a 2D sound. When I use a MovieTexture, the audio source it’s attached to the plane where the video will be displayed, but how can I play that sound when I’m using a Handheld.PlayFullScreenMovie()?
- Which is the best settings for a video to be displayed on mobile devices? My video is 1280x720 and H264 compressed .mov. Works fine as a MovieTexture, but don’t know yet how would it be on an iPad
Thanks in advance!