I found one, use the mouse to drag the control of the camera
I like to add mouse wheel to control the distance
I found it only work after the left mouse button is pressed
Please help me
var target : Transform;
var distance = 20.0;
var xSpeed = 180.0;
var ySpeed = 90.0;
var yMinLimit = 0.0;
var yMaxLimit = 80;
var speed : float = 0.14;
private var x = 0.0;
private var y = 0.0;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (GetComponent.<Rigidbody>())
GetComponent.<Rigidbody>().freezeRotation = true;
}
function Update () {
if (target && Input.GetMouseButton(0)) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
if (Input.GetAxis("Mouse ScrollWheel")> 0){
distance = distance + 1;
}
if (Input.GetAxis("Mouse ScrollWheel")< 0){
distance = distance - 1;
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);