About NavMeshAgent bumping

Characters with NavMeshAgent attached will collide with each other.

For example, create a prefab that has a NavMeshAgent but no Collider, RigidBody, or NavMeshObstacle.
If this prefab is created in succession at the same point, the characters will collide with each other.

I tried to prevent the layers of this prefab from colliding with each other in Physice, but it did not improve the situation.

Increase the size of the obstacle avoidance to be larger than the radius of the navmesh agent.

Thank you very much!

However, I did not understand a bit what you meant because of the translation.
Where is the number to be smaller than this Radius?

In your navigation agent settings:

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Thank you!
Resolved.