About "Occlosion Culling",Some questions, hoping to get help

**In the 3.1 version Unity3d for Windows , Occlosion Culling makes me very pleasantly surprisedBut i have some questions

1."Occlosion Culling" is only for iphone ? or It can still serve the standalone and Web Player too? 2.about "Occlosion Culling",By "Bake", Occlusion Culling data has been completedUse of "visualization tab", Testing the generated occlusionOK But I'm not sure, if this time "Build" the unity project, it started using the abc function of "Occlosion Culling"?Because when I closed the "visualization tab", The Occlusion View mode to disappear in Scene ViewAt this time, "Occlosion Culling" still work?** Thank you want to get a reply

http://forum.unity3d.com/threads/71934-About-quot-Occlosion-Culling-quot-Some-questions-hoping-to-get-help

Yes it still works if it works as expected in the "Visualize" mode unless you clear the Occlusion Culling data.

Yes it still works if it works as expected in the "Visualize" mode unless you clear the Occlusion Culling data.

Experience in testing, both in the FPS almost no big difference, why?