Hi there,
I am thinking of becoming an indie game developer. Yeah, I can hear you laughing, don’t worry, I’ll wait for you to finish.
Done? Right
I have experience using Flash (10yrs), Maya (7yrs) and several other programs. I’m working full time at an agency, but thinking of going by myself doing games. For that, I’ll need to earn money from my work. While I’ll be starting without leaving my dayjob rightaway, I need to know some insight from the community that I haven’t been able to find by myself. Main thing is, serious monetization model for Unity games.
I was so sure I would take the Flash path, but then Molehill appeared and later on the Unity Team (that sounds like A-Team…) announced support for it. I just don’t know what to do anymore.
Flash: It is a known environment (for me at least), ability to deliver to lots of audiences without additional cost (even more with the upcoming Air 2.7 which performs well on iOS devices it seems). LOTS of proven monetization options (mobile, sponsorships, ads, micro transactions…).
Unity: I should spend time learning it (altough Unityscript seems similar to AS3), and I could use my 3D knowledge to produce content. Monetization seems hard, since only Kongregate seems to be sponsoring Unity games, there are no microtransactions and each platform costs an extra licence. I know about dimeRock (or something like that) but it doesn’t seem to move a lot. Union? Sounds great, but I wonder if it’s only for the BIG boys. But Unity seems so enjoyable and sexy to work with…!! I’ve watched lots of tutorials, downloaded the free version, played a little with it…Also, if Flash exporter from Unity becomes a reality this year, it would be awesome since all those monetization options mentioned before would be available! But again, this is like building castles in the air.
I have never had trouble trying and testing different softwares / platforms, so please don’t just answer “test it and if you lie it go ahead”. I’ve already done that, but before going any deeper I would like to know the opinion of people in the bussiness.
My main concern is devoting time and resources to a technology only to find out a year later that:
a) I can’t monetize my game
b) I can’t monetize my game ENOUGH (since 3d game is much, much harder and slow to make than a 2d one)
I think I’ve read something along the line of b) regarding Blurst.com, am I right?
Hope that this turns into a healthy conversation, sorry for the long post!
(You can go on laughing now again)
Regards,
Poe.