About SpriteAtlasImporter's BuildTarget for iOS in Unity 6000

Hello,

I started using Unity 6000.0.0f1, noticed that TextureImporter and SpriteAtlasImporter have different BuildTarget name for iOS.

Previously, TextureImporter’s BuildTarget name was “iPhone”, but it has been changed to “iOS”.
However, the BuildTarget name of SpriteAtlasImporter seems to remain “iPhone”.

Will SpriteAtlasImporter’s BuildTarget name for iOS be changed to “iOS” in the future?

Thanks for reporting. Will take a look and update asap. Thanks.

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