About SpriteAtlasImporter's BuildTarget for iOS in Unity 6000

Hello,

I started using Unity 6000.0.0f1, noticed that TextureImporter and SpriteAtlasImporter have different BuildTarget name for iOS.

Previously, TextureImporter’s BuildTarget name was “iPhone”, but it has been changed to “iOS”.
However, the BuildTarget name of SpriteAtlasImporter seems to remain “iPhone”.

Will SpriteAtlasImporter’s BuildTarget name for iOS be changed to “iOS” in the future?

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Thanks for reporting. Will take a look and update asap. Thanks.

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Hi, is there any progress about this? There is a bug report (I also created a bug report, but redirected me to this because of duplication). Right now it is a nightmare to build for iOS with overridden settings. The only solution I found is using sprite atlas v1 and setting overridden values for all sprite atlases just before build and it is too painful process. v2 completely broken, no matter what I try, it just resets everytime. And also, spriteatlas meta file grows each time I change, because I think sprite atlas adds “iPhone”, and Unity 6 changes it to “iOS” next time.

Sorry for the delay. We are working on a fix and will post an update to this thread as soon as possible.

Any update or workaround for this? @Venkify

We have fixed the issue and it will be available in
6000.2 => 6000.2.0a4
6000.1 => 6000.1.0b7
6000.0 → 6000.0.39f1

Thanks.

I can confirm the fix working in 6000.0.39f1

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