Hi,
When reading the doc about Texture Mipmap Streaming I saw this
SystemInfo.supportsMipStreaming
So which platforms currently support this feature?
Hi,
When reading the doc about Texture Mipmap Streaming I saw this
SystemInfo.supportsMipStreaming
So which platforms currently support this feature?
I think it’s everything supported by 2018.2 except webgl (which I don’t know about).
From the document it looks like it’s available on all platforms.
If it’s was supported on all platform so there’s no point of adding such method
Maybe
This indicates if its supported on the platform. At the moment this will return false on Android and WebGL. We’re working to get Android supported soon as well. WebGL support is not being worked on right now.
Okay cool
SystemInfo.supportsMipStreaming returns true on android now in 2018.2.0b8 and 2018.2.0b9 but isn’t working for me, see thread: Mip Streaming on Android, SystemInfo.supportsMipStreaming is 'true' now
@LeonhardP can you confirm if it’s a bug!
It’s not a bug. You need to switch to lz4 compression rather than the default compression. A notification or warning about this will be added to the editor.
I was waiting for this thing to be ready for iOS and Android I think is the right moment to see how our current project works in 2018 especially in 2018.2