Hi, I wrote a blog post recently about the problems I had with the Mono version in Unity, and especially the lack of documentation of this framework.
(You’re welcome to read it if you want to learn a little about differences with Mircosoft .NET and Unity’s Mono for csharp).
I’m tired to use MSDN documentation because it’s not accurate, and I wonder if there is a place where Unity can provides us information about its “modifiedMono 2.6” integration ?
I only found that in the past, but I’m talking more about a user-oriented framework doc, like msdn.
Or maybe anyone had success building a monodoc from the sources ?
Hi,
this might not be exactly what you are looking for, but it includes a lot of information about the different classes supported by Unitys Mono runtime: Unity Script Reference – Mono Compatibility
Posting the same reply here as the other thread about mono:
Unity currently uses Mono 2.6. We essentially support .Net 3.5 and almost all of C# 4 (the language). Note that the framework is distinct from the language.
However, we also have to deal with all sorts of platform restrictions which complicates the matter. For example many things will never work under AOT-compiled platforms, some platforms are security restricted and run a subset of the full .Net profile. Other platforms are even more constrained (like WebGL) and cannot even use things like threads or .Net sockets.