About the Mixed Reality (Immersive) Apps category

Mix content with passthrough to create immersive experiences that blend digital content with the real world. Use Unity’s PolySpatial technology to run your content alongside multiple applications while in the Shared Space.

Please share your thoughts and discussions about our mixed reality app development solutions for visionOS here, including discussions regarding Unity’s newly developed PolySpatial technology.

For more information please visit our pinned post.

1 Like

I’ve loaded the Mixed Reality sample scene and it does open with the Play to Device player (on my Vision Pro) but no matter what I’ve tried, it doesn’t recognize my hands. I’m sure I’m missing something simple and would really appreciate any help!

I’m getting “No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available. This feature is either not supported on the current platform, or you may need to enable a provider in Project Settings > XR Plug-in Management”

I have Apple VisionOS enabled and have initialize hand tracking on startup. (mixed reality, volume or immersive space).