It has been said in the What’s New.
Yet, I try to move my Editor class to DLL. It doesn’t work.
using UnityEngine;
using UnityEditor;
public class AnimationClipWizard : ScriptableWizard
{
[MenuItem("AnimationClip/Create Editable")]
static void WizardDisplay ()
{
ScriptableWizard.DisplayWizard<AnimationClipWizard>("Create Editable");
}
}
Just as simple like this.
“Instance of AnimationClipWizard couldn’t be created because there is no script with that name.” is reported in the console when I click the menu.
Is it the feature mentioned in the what’s new true? Or is it a bug?