I just wanted to share what I am feeling right now which is a combination of excitement, anxiety, and overall I don’t know and how my game will do but I can tell you that it breaks down into few areas so far:
1- I don’t ever have huge expectations in revenue, I come from creating mobile games that do decent about 8-10 per day of premium sales, some of my games at least 1 copy everyday, others one every few days and some even 0 for consecutive days.
2- I already feel successful, why ? I started something and finished it.
3- Is a huge learning lesson. I reviewed a lot of the Steam documentation and learned a lot from it, not only theory but I was able to apply it in my game.
4- I improved on my marketing skills, I was able to reach more of my fans by now incorporating steam into platforms I develop on.
5- I am trying something new this time, instead of waiting for magically get players I am contacting many influencers via KeyMailer, also the new curator feature in Steam, and lastly I am using Facebook Audience Insights to understand my target audience.
6- What’s simple is never so simple which is why I decided to keep this release super basic, I wanted to include cloud functionality, achievements, leaderboards, etc etc etc and ended up with just 5 achievements. This allowed me to port or better said convert my game to Steam very quickly.
Any how I am very excited and not really sure what to expect, so far I had the game available for people to wishlist since 3 weeks ago and I have 200 wish-listings which may not seem like a lot for many of you but for me is huge ! I didn’t have that functionality in Apple or Google Play!
Anyhow thanks and I hope you find few of my comments helpful for your own game development projects.
If you’re curious here is the Steam page:
Cheers Dilmer Valecillos (Twitter @dilmerv)