About to hit the release key in Steam and my first time releasing in that platform.

I just wanted to share what I am feeling right now which is a combination of excitement, anxiety, and overall I don’t know and how my game will do but I can tell you that it breaks down into few areas so far:

1- I don’t ever have huge expectations in revenue, I come from creating mobile games that do decent about 8-10 per day of premium sales, some of my games at least 1 copy everyday, others one every few days and some even 0 for consecutive days.

2- I already feel successful, why ? I started something and finished it.

3- Is a huge learning lesson. I reviewed a lot of the Steam documentation and learned a lot from it, not only theory but I was able to apply it in my game.

4- I improved on my marketing skills, I was able to reach more of my fans by now incorporating steam into platforms I develop on.

5- I am trying something new this time, instead of waiting for magically get players I am contacting many influencers via KeyMailer, also the new curator feature in Steam, and lastly I am using Facebook Audience Insights to understand my target audience.

6- What’s simple is never so simple which is why I decided to keep this release super basic, I wanted to include cloud functionality, achievements, leaderboards, etc etc etc and ended up with just 5 achievements. This allowed me to port or better said convert my game to Steam very quickly.

Any how I am very excited and not really sure what to expect, so far I had the game available for people to wishlist since 3 weeks ago and I have 200 wish-listings which may not seem like a lot for many of you but for me is huge ! I didn’t have that functionality in Apple or Google Play!

Anyhow thanks and I hope you find few of my comments helpful for your own game development projects.

If you’re curious here is the Steam page:



Cheers Dilmer Valecillos (Twitter @dilmerv)

2 Likes

Congrats man, that’s really exciting. Best of luck

@dilmerval
Not an innovation of gameplay but overall looks beautiful and solid which already won the half. In my past experiences of observation, I remember Steam players are mostly dislike mobile-port games. They mostly are average to hardcore gamers. In my previous company when it released a mobile port game, a lots of comments below saying that “This looks like a mobile-port, well I will skip” something like that. Not sure it still apply to current days.

You have my respect for having great passion of learning other stuffs. This is a very good behavior of being success in future. Good luck and keep it up ya.:wink:

I followed you on Twitter too. Hereby informed.

nice… fun sounds and music, the little red box character is kinda endearing too… is it pronounced “Kubiks” or “Kubeikues”?