there is any way of assign a mesh collider for the Tree´s bark? (only for the bark, not for the leaves).
i know that i can add a single tree and add a mesh collider, and later i create a prefab, and put instances of the prefab, but in this way i can´t have the benefit from the rendering performance of the Terrain´s trees.
i want to apply a mesh collider for the holes from the bullets in a shooter game.
thanks in advance.