about Tree´s collider

there is any way of assign a mesh collider for the Tree´s bark? (only for the bark, not for the leaves).

i know that i can add a single tree and add a mesh collider, and later i create a prefab, and put instances of the prefab, but in this way i can´t have the benefit from the rendering performance of the Terrain´s trees.

i want to apply a mesh collider for the holes from the bullets in a shooter game.

thanks in advance.

i wanted to say:

“i want to apply a mesh collider to detect the collisions from the bullets to put the holes in the tree´s bark , in a shooter game”.

nobody knows if it is possible? if not, there is an intention to get this feature available in a near future?

i think that it is too much for this engine…

You can use a capsule collider on trees and paint them using the terrain tools, but you cannot use a mesh collider.