About two graphics renderers in the list.

Unity Editor 2022.3.10f1
AR Foundation 5.0.7

I have the following graphics renderer listed,

9508327--1339726--upload_2023-12-3_12-41-3.png

May I know, at runtime, does Renderer0 executed first then follow by Renderer1 or only the Renderer0 is used ?

If current Project Settings, its Graphics is set to URP-HideFidelity, will it still execute the Renderer0 or “Universal Render Pipeline Asset” in this case ?

I think (could definitely be wrong), you can set which of these is used on a per camera basis. And otherwise it will only use the default

I believed so after experiencing it, although we can set the Quality section, but there is a renderer to choose from, only one is available.