Unity Editor 2022.3.10f1
AR Foundation 5.0.7
I have the following graphics renderer listed,
May I know, at runtime, does Renderer0 executed first then follow by Renderer1 or only the Renderer0 is used ?
If current Project Settings, its Graphics is set to URP-HideFidelity, will it still execute the Renderer0 or “Universal Render Pipeline Asset” in this case ?