Hello, I found this code for the NetworkManagerHUD to can make my own HUD, and I saw in the Match Maker section 3 values:
https://bitbucket.org/Unity-Technologies/networking/src/2bdd9961092c4a73443c09694cff5dde9e56f9f1/Runtime/NetworkManagerHUD.cs?at=5.4&fileviewer=file-view-default
if (GUI.Button(new Rect(xpos, ypos, 200, 20), "Change MM server"))
{
m_ShowServer = !m_ShowServer;
}
if (m_ShowServer)
{
ypos += spacing;
if (GUI.Button(new Rect(xpos, ypos, 100, 20), "Local"))
{
manager.SetMatchHost("localhost", 1337, false);
m_ShowServer = false;
}
ypos += spacing;
if (GUI.Button(new Rect(xpos, ypos, 100, 20), "Internet"))
{
manager.SetMatchHost("mm.unet.unity3d.com", 443, true);
m_ShowServer = false;
}
ypos += spacing;
if (GUI.Button(new Rect(xpos, ypos, 100, 20), "Staging"))
{
manager.SetMatchHost("staging-mm.unet.unity3d.com", 443, true);
m_ShowServer = false;
}
}
-The “localhost” server don´t use bandwich from Unity servers (and don´t cost money and CCU)? it is free for us using this server configuration?.
-What is the “Staging” server?.
Thanks in advance.