Hi all!
Can we a little discuss about UNET vs TCP.
I made simple tutorial example about UNET… but i’m dont feel 100% is good way for me… and i start thining about… I using few times TCP etc. for fun and not only Client - Server aplications but not for games 3D so…
I made one project for UNET Client/Server - ok, but this way isnt good because ILSpy give full code game + server side… then i made two projects: UNET Client side and UNET Server side and work fine for me
but i meybe bad but i a little worry about performance UNET
and feel waried about this…
i have skill for made server side in Java / C# (mean example: TcpListener/TcpClient)
and Unity3D client side…
(i try for now “join” UNET with TcpListener Server side… but i think is bad way - for now not work but isn’t problem) because i can also write totaly in Unity3D client side using TcpClient…
for me isn’t problems but i like got any opinion more experienced users Unity3D ?
it’s good way going “own server side” ? or continue going “UNET” way ?
and also pls not sugesting me about Forge or Photon
what + and -