- Is it possible to make the flare disappeared faster/instantly when the light source is not visible or blocked by an object??, It’s always take time for the flare to disappeared not instantly (well this is a weird behaviour, imo).
- How to make the flare affected by the light source visibility (literaly). I mean the current lens flare use collider to define the flare on/off system, and that resulting some weird behaviour for example the flare still visible in front of the leaves while the light source is blocked by the leaves.
- The Lens Flare system is still being developed right? I mean, i’m hoping for the better system for the lens flare by using the light source visibility to define the lens flare should be visible or not.
- Oh and one more thing about Halo, is it possible to override the default built in halo shader? and how to do that? i already tried to put my modified halo shader but there’s no effect at all. To be honest i just want to adding depth biased alpha to the halo shader so it can blended with the scene. ( I know it’s a little bit OOT from the lens flare system :P)
I guess that’s it for now. Thanks for reading this
-rea-