Concerning the live Shadow Demo in the website. How is it done?
I notice its a combination of Unity’s new shadow engine and baking texture, which is a damn great looking combination.
I’m trying to balance between using the 3D application’s baking and utilizing Unity3D’s shadow engine, but baking as everyone knows is a horrible drag to render, so I’m hoping to get some shortcut at this to not need to bake unnecessary parts that the shadow engine can provide.
Thanks!
Chris.