About Unity3D's Shadow Demo...

Concerning the live Shadow Demo in the website. How is it done?

I notice its a combination of Unity’s new shadow engine and baking texture, which is a damn great looking combination.

I’m trying to balance between using the 3D application’s baking and utilizing Unity3D’s shadow engine, but baking as everyone knows is a horrible drag to render, so I’m hoping to get some shortcut at this to not need to bake unnecessary parts that the shadow engine can provide.

Thanks! :smile:

Chris.

It’s baked ambient occlusion, and realtime shadows on top.