I’m doing a full body tracking with 8 tracker, but I can’t done the finger tracking that with Valve index controler
But i need the hand “stick on my avatar arm” / or you can say my avatar support hand tracking
I used SteamVR object to track the vive tracker, Finalik used VRIK< to give some rig/ik
(have some unity package “SteamVR” input ) Skeleton Input Skeleton Input | SteamVR Unity Plugin
Make a perfeb hand is easy,and already support the Animation from STEAMVR input
It can generate a pair of hands in the air
i found out SteamVR_Skeleton_Behavio_Custom can root from the “Wrist” part
so i put those to the avatar (wrist,5 fingers, 3 joint) << run with unity humanoid rig
and… the avatar mesh just go crazy and not working
I found a successful case Some reference here
But it support for oculus XR plugging