Hi, I am new for addressable ,for me I am confusing about when and how to release loaded asset .For instance
handle = Addressables.LoadAssetAsync<GameObject>("Cube");
handle.Completed += (handle) =>
{
if (handle.Status == AsyncOperationStatus.Succeeded)
Instantiate(handle.Result);
Addressables.Release(handle);
};
I got a address asset called “Cube”,which was a prefab, should I release the loaded asset just like above?
Anyway ,sometimes I need to Instantiate the “cube” serveral times.And should I use the same function for instantiating? Or it would be more rational using “cache” to keep the “handle.Result”?