I have a question about the scale of objects in Unity:
If I load a cube into the world that has scale 1 and a plane that also has scale 1, the plane is about ten times bigger as the cube. Is there an absolute size of objects or does every shape have its own?
I would be happy about an answer
Unity’s cube is 1x1x1 unit and the plane is 10x10 units.
The size of any object is determined by it’s mesh vertex data. The scale is just a multiplier for the mesh’s vertexes.
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