Absolute size of objects

I have a question about the scale of objects in Unity:
If I load a cube into the world that has scale 1 and a plane that also has scale 1, the plane is about ten times bigger as the cube. Is there an absolute size of objects or does every shape have its own?
I would be happy about an answer :wink:

Unity’s cube is 1x1x1 unit and the plane is 10x10 units.

The size of any object is determined by it’s mesh vertex data. The scale is just a multiplier for the mesh’s vertexes.

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