Absolutely insane rigidbody collisions [URGENT] (C#)

My rigidbody collisions are acting up, and I can’t figure out why. More info, code, pics, and even a video are here:

https://drive.google.com/drive/folders/1BQp_4qqa0_P96joKgimMuwB9Pij_j_yd?usp=sharing

Anything that handles a Rigidbody should go into a FixedUpdate() method and not Update(). Try just changing the FallScript.cs Update to FixedUpdate. The GravityController is fine.