Absorbing impact force during collision a Car racing game

I am making a racing game and I want to impact between the wall and the car to be absorbed to the level where the car travelling at high-speed cant be thrown away in the other direction due to the large force… The video below shows how the car is booted away, and I want to reduce that to the minimum

Hi,
Have you tried to change the material properties for the car, and the walls?
The Bounciness for example:

Yes

I suggest you playing with the car rigidbody, the car suspension distance, the spring and damper…

I suggest 1800 rigid mass,
.33 drag;

200 wheels mass,
suspension distance .25,
100000 spring,
10000 damper,
target position .5