Acceleration values only tracked on Touch event?

Hi,

is that correct that in Unity iPhone, i can only detect the acceleration values when i create an Touch event. I want to create a game without touching and using only the acceleration values.

Is there any way ?

Thanks
Latzi

who gave you that idea? of course you can detect acceleration without the screen being touched! have a look at the iPhoneInput class. It’s all there…

ohh okay, it was my mistake. I tested it again and now it works, but before i got no debug outputs.

:roll:

thanks
Latzi