each time i switch between urp and builtin the build recompiles all shaders
Not a lot of information to go by. Would be nice to have reproduction steps?
That said, this sounds very similar to a bug we are tracking internally where the shader cache gets invalidated at start up. This causes the cache to be non-usable, as shader dependencies have seemingly changed without user interaction.
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Good to hear you’re on it.
Hi !
Any news on status of the possibly related internal bug you were tracking ?
It should be fixed in the latest 20.2 and 21.1 builds.
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It is, switching between platforms is now a breeze.
Thanks team!