Here is the code I am using, to determine initial position of the phone in space y,x and then get new position, calculate the difference and move the object x,y based on this information.
While using a remote I can hold my phone on 45 degree angle and it will use it as a starting point with this code, so 0 degrees will be full forward 90 back.
After building it and using it on a phone its fails to initialize for unknown reason and using 0 for neutral -45 for forward +45 for backward, not sure if I am missing something or its a bug.
Any thoughts/input/suggestions are appreciated, thank you for taking the time to reply.
function Start()
{
dirInit.y = Input.acceleration.y;
dirInit.x = Input.acceleration.x;
}
function Update ()
{
dir.y = Input.acceleration.y;
dir.x = Input.acceleration.x;
dir.y-=dirInit.y;
dir.x-=dirInit.x;
transform.Translate (dir * speed * Time.deltaTime,Space.World);
clampedPosition = transform.position;
clampedPosition.y = Mathf.Clamp( clampedPosition.y, -6, 2.0);
clampedPosition.x = Mathf.Clamp( clampedPosition.x, -9.3, 9.3);
transform.position = clampedPosition;
}