Wanted to ask for suggestions on how to sample the accelerometer vector at a high rate.
I understand that the sensor itself operates at 100 or 400 Hz.
What would be extremely useful is if the accelerometer was sampled into a circular buffer of a given size, such that the last N samples were available to my game.
That’s available via the iPhoneInput class and the accelerationEvents property. It gives you a list of acceleration events that occurred in the last frame.