Accelerometer too sensitive

So apparently the accelerometer is too sensitive by just tilting a bit and the ball just move like crazy/fast. So i do i slow down or decrease the sensitivity?

using UnityEngine;

public class acce : MonoBehaviour
{
    private Rigidbody2D rigid;
    private Vector2 movement;
    public float movementSpeed = 10f;

    void Start()
    {
        rigid = GetComponent<Rigidbody2D>();
    }

    void Update()
    {
        movement = new Vector2(Input.acceleration.x,0) * movementSpeed;
        rigid.AddForce(movement);
    }
}

*how do I