Accelerometer works on phone until build exe

Hello-
I’ve got an Android phone which I am using the accelerometer to navigate around the game. The issue is that the accelerometer works perfectly until I build the game.
Then the game doesn’t pick up the accelerometer at all.
I don’t know where to start troubleshooting this.

edit: I am using Unity Remote on Android to access the accelerometer data. I am using a Windows box to run the game. The Android phone talks to the game via USB or wireless ADB. So the accelerometer data gets into the game easily in edit mode, but in build mode it no longer works. This is something that I wish Unity 3D would document on their website- does it work or not? If it isn’t supported, why doesn’t it talk? How can I make it talk?
Anyone have any ideas?
~Sophi

As mentioned in some comments, the Unity Remote application is only for testing in the editor and not a general purpose remote control which could be used in standalone builds.

However the answer from Unity (at least the part the OP quoted, maybe it’s taken out of context):

It is not possible to use the android device as a controller for a standalone application outside of the editor

… is actually not true. You can’t use the Unity Remote app since it’s made for the editor. However you can create your own remote application with Unity that uses the Network interface to transmit any data you want to another application. Of course you have to develop that app, which data is transmitted and the data handling yourself.

So it is possible “to use your android device as controller for a standalone build”, but not with the Unity Remote app.

ps: the source code for the Unity Remote is available for free on the Asset Store. However you need Unity pro to build it yourself since it uses Sockets. Keep in mind that you have to code the “receiving part” in your standalone application yourself.

Is Device supporting accelerometer???

Got the official word from Unity 3D support:
“It is not possible to use the android device as a controller for a standalone application outside of the editor.”

I have to say that it is unfortunate that they allow you to access the accelerometer, gyro and camera in edit but not in build!