Acceptable draw calls for iOS

I’m trying to optimize my 2d sprite based game on iOS.

Just wondering what is an acceptable amount of drawcalls for an iOS game.

Thanks

Acceptable to whom? I’ve never known a player know or care how many draw calls a game has, and there’s no explicit hardware limit either.

What you should focus on is creating smooth, responsive gameplay which is normally, but not exclusively linked to achieving a stable, fast FPS. Giving attention to drawcalls is misguided.