There are many ways of doing this. Assuming you’re not uploading data anywhere and want it all local, you could use something as simple as PlayerPrefs, depending on what your build target is and how secure you need the data to be.
You could also use static variables to store the value, that way to can set and get it no matter what scene you are in.
There are other ways, but these two are fairly easy ways to do it.
Thank you so much.
Yes I only require the data local, and that’s not going to need so much security as this is only an indie game
I guest I will try static variable first and then player pref, next