Hello All,
in my unity script I want to generate different gameobject and clones of gameobject but I want to identify every object with a specific Id maybe as tag or name.
So when I received an event from a tcp client holding an id, i want to destroy this one specific gameObject or clone with the id that was passed. Thats why I have to identify this objects globally.
Hope you can help me and show a small example, cause I think this code won’t be so much.
I am new in Unity.
Thak you very much for your help!