There is one sprite with body parts of the character (not PSB). All character parts are the same sprite (which has
Order in Layer =
0) and are rendered in one draw call. The order (layers) of the parts relative to each other is determined by the depth setting for all bones in the
There is a need to change the depth of the bones through the script. Tell me, please, is this possible?
If not, how else can I change the order of the parts of the character relative to each other, given that there is only one sprite and the option of creating additional sprites is not suitable?