Access Animation From Another Script

I’m trying to activate an animation on another script but I’m clearly missing the correct way of doing it.
This is the part of my script I’m trying to call the animation in.

void DirectionArrow(int Direction)
	{
		if (Direction == 8) {
			//Activate Left Direction Arrow Indicator
			GetComponent<SystemGuidanceManagerScript>().LEDlightsW.GetComponent<Animator>();

		}
		if (Direction == 9) {
			//Activate Right Direction Arrow Indicator

		}
	}

I just love answering my own questions :confused:

As it turns out after much mucking about I needed to do this:

void DirectionArrow(int Direction)
	{
		if (Direction == 8) {
			//Activate Left Direction Arrow Indicator
			SystemGuidanceManagerScript sgms = FindObjectOfType<SystemGuidanceManagerScript>();
			sgms.WestArrow();
			sgms.EastArrowOff();
		}
		if (Direction == 9) {
			//Activate Right Direction Arrow Indicator
			SystemGuidanceManagerScript sgms = FindObjectOfType<SystemGuidanceManagerScript>();
			sgms.EastArrow();
			sgms.WestArrowOff();
		}
	}