Access children of prefab?

Can anyone help with this, I seem to be stuck? I’m instantiating a prefab (an Asset Bundle to be precise) and want to access an element in that prefab by name. The main asset is an empty and children to it are a number of GUI texts. I’m using the attached script to instantiate the Asset Bundle and to test access to the children. The problem is that I want to access each of the GUI Texts individually by their name. How do I do that?

var assetBundle : AssetBundle;
var instanced : GameObject;
var tests;

function Start () {
	if (AssetManager.overlayAsset != null) {
		assetBundle = AssetManager.overlayAsset.assetBundle;
		var go : Object = assetBundle.mainAsset;
		instanced = Instantiate(go);
	}
	else {
		print ("No overlay selected!");
	}
	print (go.name + " : " + instanced.name);

	tests = instanced.GetComponentsInChildren (GUIText);
}

function Update () {
//  This toggles all the GUI Texts on and off:	
	if (Input.GetKey ("up")) {
		for (var text : GUIText in tests) {
			text.enabled = false;
		}		
	}
	else {
		for (var text : GUIText in tests) {
			text.enabled = true;
		}
	}
//  This changes the first GUI Text:	
	if (Input.GetKey ("left")) {
		var test : GUIText = instanced.GetComponentInChildren (GUIText);
		test.text = "WORKS!";
	}
}

I think transform.Find is what you want?

–Eric

Ah Ha! GameObject.Find was it, thanks Eric!!