Access emission bursts through code

I’d like to turn the bursts on and off under certain conditions but I have a feeling you can’t access that in code. Am I missing something or is it true that it’s not yet implemented?

If you create a timer variable and call particleSystem.Particles.Emit(int count); when your timer triggers you’ll have the exact same functionality. No need to wait for them to open up a specific API to do it.