access enemie's health from other object on trigger enter

errors im having:

Assets/DamageBlue.cs(9,25): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected

hi! i am making a multiplayer moba game where you attack by pressing space. i already have an attack (an explosion) with a trigger on it so when another player enters it, they take -10 health. here are the two scripts (ps. these are the scripts for red team attacking the blue team):

Damage Blue team:
using UnityEngine;
using System.Collections;

public class DamageBlue : MonoBehaviour {

	// Use this for initialization
	void OnTriggerEnter (Collider other){
		if (other.gameObject.tag == "BlueTeam"){
			HealthScript -= 10;
		}
	}
}

what i want it to do: make the player who walks into the explosion, if he is on the blue team, take 10 damage.

Health Script:

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class HealthScript : MonoBehaviour
{
	public static int Health;        // The player's score.

	Text text;                      // Reference to the Text component.


	void Awake ()
	{
		// Set up the reference.
		text = GetComponent <Text> ();

		// Reset the score.
		Health = 0;
	}


	void Update ()
	{
		// Set the displayed text to be the word "Score" followed by the score value.
		text.text = "Score: " + Health;

		if (Health < 1) {
			Destroy (gameObject);
		}
	}
}

what i want it to do: display a player’s health on a ui text component.

i hope somebody can make this work :smiley: thanks.

other.gameObject.getcomponent().HealthVariable -= 10;

HealthVariable is whatever the name of the health number variable is. Note that it must be public.