Hi all, first forum post, and my graphics lingo is a bit underdeveloped still, so bear with me…
Im building a shader with a custom shadow effect. Instead of regular “darkness” it should sample a screen space pattern. This worked fine in forward rendering with shaderforge. However, i decided I wanted to try to do a pbr version (now in the new shader graph). I noticed I couldnt get the lighting pass from the buffer. I’ve looked everywhere but can’t seem to find it.
tl;dr I need access to the lighting pass in shader graph if thats even possible.