Hi, I just want to access the shadow map and to point light’s attenuation, I have tried to UNITY_LIGHT_ATTENUATION and it didn’t work. Also used UNITY_SHADOW_COORDS and UNITY_TRANSFER_SHADOW. I tried to follow a tutorial from cat coding in rendering but I got confused since he has code from previous tutorials and I don’t have the time to read the whole series to understand and implement just a simple concept like accessing the shadow map
seriously, now? Nobody has used shadows manually on their shaders?