I am making a scene editing utility, I have a GameObject which holds many textures that you can choose from to apply to prefabs, and I want to be able to place a line of 10 textured prefabs at the top of the screen using ViewportToWorldPoint in UnityScript.
I’ve tried everything I can find on the forum but I can’t reference the main active camera to find its coordinates, how do I reference it from the texture editing GameObject’s script?