access material that is linked to face

Hi!

I wanted to ask this to see if it was possible!

Is it possible to get the material that is displayed on a face?

For example, I have a mesh with two materials. If I 'shoot' the mesh, can I see what material was assigned to that face?

Thanks,

-Aj

1 Answer

1

If 'shoot' the mesh means colliding with the mesh (detected by OnCollisionEnter or a Physics.Raycast) you can access the component(s) like this:

Graphics material used by the renderer:

collider.renderer.material

The Physics material is also available:

collider.material

AJ did you ever get this to work. I'm trying to cast a ray against an object and return the material that is under the hitpoint. I can get the list of materials associated with the collider and of course the main/first material in the objects material list but not the material under the hitpoint.

That worked perfectly! Thanks for the heads up, saved us some time in having to split up all of our multiple material objects into separate objects.