Access Particles' damping

Hello!

I am new to Unity. I search the forum with no specific answers because I don’t think it is been done often.

I have a particle, Fluffy Smoke from the Assets.
I want to create an abstract progress bar, where when the score increases, the damping of the smoke increases.
In other words, I just want to create an effect of a tank getting full of smoke as the score increases.
However, I can’t seem to see how to increase over time.

I just tested this to see if it was possible to increase the damping.

var damping: float;

damping = gameObject.GetComponent(ParticleAnimator).damping = 10;

I tried to increase the damping in the update function, with a simple damping++; with no success.

I would appreciate any pointers for this particular effect!

Thank you very much in advance!

http://docs.unity3d.com/Documentation/ScriptReference/ParticleAnimator-damping.html

“Smaller values make them slow down.”

Makes me wonder why they call it ‘damping’ if it’s backwards like that. The more damping you apply to something, the slower it should move.