Hello!
I am new to Unity. I search the forum with no specific answers because I don’t think it is been done often.
I have a particle, Fluffy Smoke from the Assets.
I want to create an abstract progress bar, where when the score increases, the damping of the smoke increases.
In other words, I just want to create an effect of a tank getting full of smoke as the score increases.
However, I can’t seem to see how to increase over time.
I just tested this to see if it was possible to increase the damping.
var damping: float;
damping = gameObject.GetComponent(ParticleAnimator).damping = 10;
I tried to increase the damping in the update function, with a simple damping++; with no success.
I would appreciate any pointers for this particular effect!
Thank you very much in advance!